VR/AR Developer

2 February 2020
The program is aimed at increasing the level of knowledge and skills in the field of virtual and augmented reality.
As a result of completing the course you will learn about the possibilities of using VR/AR in business areas and skills necessary for independent development of VR/AR projects.

PROGRAM DIRECTOR:

Matveev Sergey Vladimirovich
CEO EligoVision
Vice director
Institute of Management and Socio-Economic Design
Plekhanov Russian University of Economics

PLEKHANOV RUSSIAN UNIVERSITY OF ECONOMICS

Plekhanov Russian University of Economics was founded in 1907. Currently Plekhanov University of Economics provides higher education in Moscow campus and 22 branches located all over the Russian Federation and abroad.In general, there are over 50 thousand students and 780 postgraduates; 2 500 teachers work at Plekhanov University.

Plekhanov University improves its position in the regional rankings (QS University Rankings: BRICS, QS University Rankings: Emerging Europe & Central Asia), in the international Internet rankings Webometrics, Alexa, 4ICU. Since 2015 Plekhanov University provides information to participate in the THE WUR ranking.

ITMO University

ITMO University of Saint Petersburg is the national research University of Russia. The University includes 19 faculties, 7 research institutes, and 110 departments. The total number of students is over 14,000. The leading Russian University in the field of information and photonic technologies. The winner of the international programming contests: ACM ICPC, Google Code Jam, Facebook Hacker Cup, Google and etc.

ITMO University - the TOP 100 best IT universities in the world ("Computer Science") and the TOP 400 best universities in the world in engineering Sciences ("Engineering and Technology") In the field of physical Sciences ("Physics & Astronomy") ITMO University is in the TOP 400 according to the quaquarelly Symonds (QS) subject rating.

Institute of Control Sciences V.A. Trapeznikov Academy of Sciences (ICS RAS)

Institute of Control Sciences V.A. Trapeznikov Academy of Sciences (ICS RAS) was founded in 1939. Conducts fundamental and applied work in the field of control theory for a wide range of systems: from technical (aircraft, submarines), production (energy, logistics, transport) systems to socio-economic and multidisciplinary (active systems, health management, information security, etc.), Theory of Control in Inter-Disciplinary Models of Organizational, Social, Economic, Medical and Biological and Environment Protection Systems.

ICS RAS employs about 1000 people (more than 120 doctors of science and more than 250 candidates of science).

SINGAPORE POLYTECHNIC

Singapore Polytechnic (SP) is an institution of higher learning in Singapore. It was founded on 27 October 1954 to provide studies, training and research in technology, science, commerce and the arts. In Singapore Polytechnic became the first polytechnic to achieve a milestone of 200,000 graduates.

This is the first Polytechnic University in Singapore. The educational institution specializes in training engineering and technical personnel. 15 percent of the students in Singapore Polytechnic are students from different countries. The main areas of work are information and aerospace technologies, robotics, and business Analytics.

VR/AR Developer

This is a unique educational program in which:
  • The possibilities of AR/VR technology and virtual environment as an interface for working with big data are revealed
  • Demonstrates the development trends of modern technologies in the economy and business
  • Parsing projects using AR/VR
  • Getting basic skills to develop their own AR/VR applications using specialized software tools
  • It creates an idea of the development tools for AR/VR applications, the key stages of development from the idea to the finished application.
VR/AR Developer
Education program

The program was created with the support of leading Russian IT companies:


Program Benefits:


Duration
36 hours, 5 modules
Form of study - distance learning
professional video tutorials

The confirmation
Entering Qualification Data on
Bitcoin Blockchain

Lectors
The course is taught by experts
in the field of virtual and augmented reality,
volumetric visualization and information technology
Module 1
Augmented and virtual reality technologies - a challenge of the present
Lecture 1
Augmented and virtual reality technologies: application in the digital economy
  • The concepts of technology of augmented and virtual reality, virtual environment.
  • Opportunities for interaction with technologies in the field of digital economy and business.
  • Digital tools, digital media and digital copies. Speed of business decision making, acceleration of business processes.
  • Application of technology as an interactive interface for big data, verification of information and its source
Lecture 2
VR and Big data
  • Application of technology as an interactive interface for big data, verification of information and its source
Lecture 3
Current development trends, prospects and areas of use of AR/VR technologies
  • Prospects for the development of the AR / VR market
  • Overview of Areas and Areas of use
Lecture 4
Virtual human states, features of perception and interaction
  • The psychological state of a person in virtual reality, the work of the senses in a virtual environment (VE)
  • Behavioral analysis of a person in a virtual environment
Lecture 5
Technological systems necessary for a virtual environment
  • Virtual environment space
  • Tracking systems
  • Neural networks and virtual environments
  • Real-time interaction with virtual reality
  • Interactive VR Control Systems
  • 3D Pointer: System Benefits
Module 2
Artificial Intelligence and Neural Networks
Lecture 6
Definition and history of the development of artificial intelligence
  • Basic definitions and common misconceptions
  • Artificial Intelligence Effect
  • Turing test
  • Chinese Room
  • Tasks of machine learning and artificial intelligence
Lecture 7
Neural networks
  • Neurophysiology and biomimetics
  • First models: McCullock, Pitts, Hebb, Rosenblatt
  • Brain Modeling, Blue Brain, and the Human Brain Project
  • From neocognitron to convolutional and capsular neural networks
  • Recursive networks and combined neural network models
  • The brain as a machine and neuromorphic processors
  • Specialized equipment for neural network technologies
Lecture 8
The resurgence of artificial intelligence
  • The second spring of AI: why did it start right now
  • Progress in Image Recognition
  • Progress in Speech Recognition
  • Activity recognition
  • Combined models: answers to questions on the picture, signing pictures with text
  • Generative models: creating and coloring images, semantic modifications of images, drawing up the lost parts of the image, creating images from sketches or text, designing new molecules, synthesizing speech, creating texts and music
  • Machine translate
  • Games, chat bots
  • Optical illusions of convolutional networks
Lecture 9
Risks and fears regarding the development of AI technology
  • Artificial Intelligence and Ethics
  • Superintelligence and errors in the assessment of technology development limits: Bremermann limit, Landauer principle, principle of diminishing returns
  • AI in art: neoluddism and neojulyvernianism
  • Digital secret court, toxic cycle, algorithmic inequality and other real risks of the world of applied AI
  • Technological unemployment
Lecture 10
Artificial Intelligence and Virtual Reality
  • Within the framework of this topic, issues of the application of artificial intelligence and virtual reality will be considered
Module 3
Virtual environment and its business applications
Lecture 11
VR: technology and content
  • Is virtual reality a technology or content?
  • Ways to create content for VR
  • Storytelling: Creating History in VR
Lecture 12
About high-end solutions, the principle of CAVE, consumer impact
  • Analysis of technological solutions for the virtual environment, an interactive presentation "Moscow Construction Complex"
  • Features of the impact of technology on the choice of the person
Lecture 13
Case study “Glonass Island”, remote sensing system
  • Virtual environment as an autonomous virtual world
  • Interaction with virtual content
  • Conversion support
  • Overview of Virtual Content Management Capabilities Example
Module 4
Presentation AR/VR solutions
Lecture 14
AR studio - interactive solution with augmented reality
  • AR studio - interactive solution with augmented reality
  • Overview of the principles of the AR studio
  • Analysis of projects using in the field of culture: “Martian Dog of Voula”, “Ice Age”
Lecture 15
Interactive multi-touch walls as an effective exhibition solution
  • The principles of the exhibition solution
  • Case study "Investment proposals of Ugra", "International Medical Cluster"
Lecture 16
Implementation of Motion Capture technology in a virtual environment as a way to interact with VR in real time
  • About the possibilities of Motion Capture technology in VR
  • Features of real-time virtual world management using motion capture technology
  • Overview of finished projects using technology in the field of culture "Alice in Wonderland", "Storm"
Module 5
VR / AR own hands
Lecture 17
Constructor for creating AR/VR projects EV Toolbox
  • Overview of tools for creating AR and VR applications
  • EV Toolbox as a tool for creating AR and VR applications
  • The structure and components of the EV project
  • Analysis of the basic functionality of the EV Toolbox on the example of finished projects
Lecture 18
Augmented Reality in Marketing
  • Analysis of augmented reality cases in marketing
  • AR masks as a promotion tool
  • How did Pokemon GO help business?
  • Analysis of cases for printing
Lecture 19
Development of AR project
  • Demonstration of a sample project
  • Project development
Lecture 20
VR with their hands in the EV Toolbox
  • Demonstration of VR project
  • Features of creating a VR project: objects, script and content

Distance learning on the blockchain platform:

TRAINING:

It is carried out on a unique educational blockchain platform
without interruption from work using a mobile phone or computer at any time convenient for you

CONTENT:

Only relevant data. Unique format: each of the 5 modules is a real business case, training videos, infographics and a test for each module to fully master the material

BLOCKCHAIN ​​CONFIRMATION:

Upon successful completion of the course - a record is student qualifications in the Bitcoin Blockchain

As a result of the course you:
  1. Expand your knowledge in the field of augmented and virtual reality technologies
  2. Become acquainted with the possibilities of using AR / VR in the digital economy and business
  3. Analyze real projects and learn the experience of their implementation
  4. Be aware of the trends in the development and use of modern AR and VR technologies in various areas and areas of activity
  5. Learn how AR/VR technology affects decision making
  6. Be able to work with one of the tools for creating augmented and virtual reality projects - the EV Toolbox designer
  7. Learn how to independently create projects using AR / VR and use them on wearable devices.

The cost of a package of services, including training:

$
Full-time education
  1. CONDUCTING ALL ACTIVITIES IN MODERN AND COMFORTABLE TRAINING AUDIENCE
  2. OUTDOOR ACTIVITIES BY PROFILE
  3. THE POSSIBILITY OF LIVING COMMUNICATION WITH TEACHERS OF THE COURSE
  4. ACCESS TO MATERIALS
  5. A CERTIFICATION IS IMPROVED TO INCREASE THE QUALIFICATION OF THE REU IM. G.V. PLEKHANOVA
$
Distance learning
  1. TRAINING ON EDUCATIONAL BLOCKCHAIN PLATFORM
  2. THE POSSIBILITY OF LIVING COMMUNICATION WITH TEACHERS OF THE COURSE
  3. FILING QUALIFICATION DATA IN BITCOIN BLOCKCHAIN
  4. CURRENT INFORMATION OF THE COURSE
  5. UNIQUE LEARNING FORMAT
  6. A CERTIFICATE IS ADDED TO INCREASE THE QUALIFICATION OF REU IM. G.V. PLEKHANOVA